Monday, July 4, 2011

Nintendo Wii against Xbox Kinect

Ever since Microsoft announced it’s foray into motion sensing with Project Natal, which has been rechristened Xbox Kinect, people have been wondering how the Kinect will stack up against the Nintendo Wii, which for all wants and purposes, was the pioneer in this field.

Right off the bat, the Xbox Kinect has one very important advantage over the Wii. It’s merely an add-on to the Xbox 360, which in itself is an excellent console with processing power that leaves the Wii in the dust. This will lead to motion sensing being used in games that will have graphics that are far superior to the Wii’s, thus adding a sense of realism that fits great with the motion sensing.

Also, the fact that the Kinect is just an add-on the Xbox 360 allows for a greater variety of games. Gamers who would like to experience the full spectrum of games, right from fun motion sensing games to more serious games such as Halo 3, the Xbox 360 becomes an automatic choice due to Kinect & Kinect gaming.
The Xbox Kinect bases its technology off 3 cameras that are capable of detecting up to a whopping 48 pivotal points in the human body. This puts their sensitivity in a whole different league than the Wii’s, which relies on two-axis motion detection combined with a gyroscope.

Finally, another important advantage is that the Kinect’s cameras are capable of video capture as well. So you can actually use them for video chatting. Also, the fact that they have face recognition built in will be a nice bonus for some users.

A very interesting aspect of the Xbox Kinect is that it recognizes objects as well. This means that you can integrate actual, real world objects into your gameplay experience. It’s not hard to imagine game developers selling games with a sword or a bowling ball to add to the experience gamers have.

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