Monday, July 4, 2011

Xbox Kinect Trailer

Nintendo Wii against Xbox Kinect

Ever since Microsoft announced it’s foray into motion sensing with Project Natal, which has been rechristened Xbox Kinect, people have been wondering how the Kinect will stack up against the Nintendo Wii, which for all wants and purposes, was the pioneer in this field.

Right off the bat, the Xbox Kinect has one very important advantage over the Wii. It’s merely an add-on to the Xbox 360, which in itself is an excellent console with processing power that leaves the Wii in the dust. This will lead to motion sensing being used in games that will have graphics that are far superior to the Wii’s, thus adding a sense of realism that fits great with the motion sensing.

Also, the fact that the Kinect is just an add-on the Xbox 360 allows for a greater variety of games. Gamers who would like to experience the full spectrum of games, right from fun motion sensing games to more serious games such as Halo 3, the Xbox 360 becomes an automatic choice due to Kinect & Kinect gaming.
The Xbox Kinect bases its technology off 3 cameras that are capable of detecting up to a whopping 48 pivotal points in the human body. This puts their sensitivity in a whole different league than the Wii’s, which relies on two-axis motion detection combined with a gyroscope.

Finally, another important advantage is that the Kinect’s cameras are capable of video capture as well. So you can actually use them for video chatting. Also, the fact that they have face recognition built in will be a nice bonus for some users.

A very interesting aspect of the Xbox Kinect is that it recognizes objects as well. This means that you can integrate actual, real world objects into your gameplay experience. It’s not hard to imagine game developers selling games with a sword or a bowling ball to add to the experience gamers have.

PlayStation 4 Rumors and the next 8th Generation Consoles


PlayStation 4 Rumors and the next 8th Generation Consoles
PS3 by Michel Ngilen
There is a rumor running around that the Sony PlayStation 4 is set to be unveiled sometimes around 2012. However many people doubt such an early debut for a console that Sony had already decided to give a 10 year shelf-life, which we are currently in the fifth year.
Sony is hoping to outperform its predecessor console, the Playstation 2, which has sold over 150 million consoles to date. The PS3—they’re hoping—will sell more than 150 million consoles within the time frame. This goal may not be far off reach for Sony. Given today’s market trends for the number of PS3 units sold, there has been a rise in the consoles sales given that they have become more affordable over time. The figures show that Sony will be in no rush to unveil a successor to its currently popular console. When a trend begins to show lower numbers of unit sales then Sony will begin contemplating the unveiling of a new console. Furthermore, third party trends would also indicate news about a PS4, such as a decreasing number of titles being released for the PS3, but they aren’t decreasing.
Nevertheless, we should not expect a PS4 to be unveiled in the following years. It is more than likely that Sony and Microsoft will hold off in unveiling its 8th generation consoles until they see how the innovators of the industry, Nintendo, will fair in the market place. Nintendo will yet again have an early advantage over the next generation of consoles because of its early debut. The success of the Wii U’s newest innovation will greatly influence what we may see in the next 8th generation consoles.
Hopefully we get a glimpse of what kind of technologies Sony and Microsoft might add into its new consoles in the upcoming years, and whether or not we see development in downloadable game content. However, such a development might hurt game video game stores worldwide, like the death of Blockbusters in the movie industry.

Nintendo Wii u Trailer


New Upcoming Nintendo Wii u Gameplay

To be released in 2012, the Wii U promises to reflect a ‘new generation’ of console gaming, with an emphasis on rich and dynamic gameplay. The Wii U is all about versatility. Players can switch seamlessly between their television screen and the hand-held controller, which looks like a cross between an iPad and a DS screen. With that mysterious “u” tagged onto the console title, players have been invited to fantasize about a bunch of different, customizable virtual adventures. But what does Nintendo’s emphasis on the system’s fluidity really mean for players?

The Wii U controller features some serious upgrades from the Wii system, which was released back in 2006. Equipped with a 6.2 inch touchscreen, D-Pad, dual analog sticks, bumpers and triggers, the controller is infinitely more complicated than the standard Wii stick. The controller also features a gyroscope, front-facing camera, and microphone. The console will also be the first from Nintendo which supports full HD graphics, and this is a big step in making the Wii U more relevant to today’s gaming audience.
The main Wii U system.
While the Wii covered just about every game out there— from platform games to first-person shooters, to mini games and movement-based games— it generally lacked the type of immersive graphical experiences which other consoles are known for. In a bid to win back players from Xbox and PlayStation, Nintendo has promised that the Wii U will feature titles from some of gaming’s biggest franchises, including Batman, Assassin’s Creed, Tekken and Ninja Gaiden. While details on the releases remain scarce, the announcement of these titles reflects Nintendo’s commitment to attract core gamers to the Wii U. One of the biggest announcements at E3 was Nintendo’s coveted partnership with EA. While it remains to be seen what this partnership will bring, players can surely expect the type of fast-paced, graphically-rich games which EA is known for.
On the flipside, Nintendo will certainly continue to attract casual gamers to the new console, but this should not discourage core gamers from checking out the new system. While some gamers felt that the Wii unfairly favoured casual gamers, it also did big things for the company. The broad appeal of the Wii meant more sales for Nintendo, and it is this money which will be spent creating new, more enhanced graphical experiences for the Wii U.
Initial reviews of the Wii U have been mixed, but it is immediately clear that one of its most distinctive characteristics is that it refuses to be defined by industry standards. While the Kinect software is known for its immersive gameplay, and the Playstation is known for its impressive graphics, developers claim that for the first time, the new Nintendo console will be defined by players. Like TiVo and Netflix, gameplay is also increasingly about “you”— the consumer. More than ever before, players have incredible control over their gaming experiences. We can combine gaming with our work-out routines, and connect with other gamers across the world with just a click of a button from our home console. Gaming is no longer about simply purchasing a cartridge, pushing it into a console, and playing it through from start to finish. The Wii capitalized on a customizable console desktop, where players could arrange game titles and download content from other systems, and the Wii U seems poised to continue this tradition of highly personalized virtual experiences.
The new Wii U controller with built in screen.
But with customization comes increased pressure on us, the players, to make the most out of our gaming experiences. And that means that now, more than ever, players will need to be more familiar with a console’s technical capabilities. While a short video at E3 provided some suggestions as to what the Wii U is capable of, it was not automatically clear what you can actually do with the system. Developers enticed audience members with the promise of a Smash Bros game, to be played across both the Wii U and the 3DS, without really specifying how this cross-platform gaming will work. It is clear that the Wii U supports both the new, touch-screen controller and the old Wii controllers, but exactly how to configure both types of controllers remains to be seen.
With the ‘you’ in Wii U, the pressure is on gamers to thoroughly research the system before buying it. Important details, such as the system’s graphics card, and even the physical appearance of the console itself, were kept largely under wraps at Nintendo’s official launch, with details only slowly beginning to emerge. The fact that the Wii U is not all wrapped up in a neat little package will likely discourage some consumers who prefer products where ‘what you see is what you get.’ For now, the Wii U remains something of a giant puzzle, with the pieces only slowly falling into place. But with its enigmatic appearance also comes a sense of mystery, and it is this quality which likely has gamers so enthusiastic, and also so critical, about its impending release.